Blog

INDIE FIELD NOTES

Devlogs, design decisions, and what I learned shipping games solo from Cascavel.

June 3 · 2026

ADMOB FOR INDIE DEVS: HOW TO MONETIZE MOBILE GAMES IN 2026

Practical AdMob guide for solo devs. Ad formats, eCPM reality, app-ads.txt, mediation, and UX that doesn't kill your game.

June 2 · 2026

SOLO MOBILE GAME DEVELOPMENT: WHAT NOBODY TELLS YOU

Building a solo studio is less about code and more about survival. Lessons from the trenches across six Google Play releases.

May 28 · 2026

THE ANATOMY OF AN ADDICTIVE CASUAL GAME

Why Stack or Die hooks harder than million-dollar competition. Five design principles I use in every Huster game.

May 15 · 2026

ASO FOR INDIES: HOW TO RANK ON GOOGLE PLAY WITHOUT SPENDING

Practical organic ASO guide — keywords, icons, descriptions. What worked for me and what was a waste of time.