Blog
Devlogs, design decisions, and what I learned shipping games solo from Cascavel.
June 3 · 2026
Practical AdMob guide for solo devs. Ad formats, eCPM reality, app-ads.txt, mediation, and UX that doesn't kill your game.
June 2 · 2026
Building a solo studio is less about code and more about survival. Lessons from the trenches across six Google Play releases.
May 28 · 2026
Why Stack or Die hooks harder than million-dollar competition. Five design principles I use in every Huster game.
May 15 · 2026
Practical organic ASO guide — keywords, icons, descriptions. What worked for me and what was a waste of time.